This page gives you a free Farkle score sheet two ways: print a blank sheet for the table, or keep score right here in the online keeper.
Farkle is scored turn by turn. A single 1 is worth 100, a single 5 is worth 50. Three of a kind: 1,000 for ones (common home table; the PlayMonster box says 300), 200 for twos, 300 for threes, 400 for fours, 500 for fives, 600 for sixes. Four of a kind is 1,000, five 2,000, six 3,000. A 1–6 straight, three pairs and four of a kind plus a pair are 1,500 each; two triplets are 2,500. You must score at least 500 in one turn before your first points go on the pad. Roll a Farkle — no scoring dice — and the turn’s points are wiped; banked points are safe. First to 10,000 or more wins, with every other player getting one last turn. This is an original design, unofficial and not affiliated with PlayMonster.
Farkle Score Keeper
Roll, set aside your scoring dice, and bank before you Farkle. Tap a combination to add it to the current turn — the keeper tracks the turn total, the 500-point first score, hot dice, and the race to 10,000.
Player 1
Scoring reference
How a turn works
- After every roll, set aside at least one scoring die and roll the rest.
- Combinations count only within a single roll — dice from two rolls never combine (a 5 kept on roll one plus two 5s on roll two is 150, not three 5s).
- Hot dice: if all six dice score in one turn, roll all six again and keep adding to the same turn total. A Farkle on the new roll still wipes the whole turn.
- Farkle: a roll with no scoring dice wipes the turn total. Banked points are safe and can never be lost.
Getting on the board & winning
- Your first score on the pad must be 500 or more in a single turn. After that first 500, you may bank at any time.
- First to 10,000 or more wins — but every other player gets exactly one last turn to beat that total. Highest score wins.
- This sheet uses the common home table: three 1s = 1,000. The official PlayMonster box rules score three 1s at 300 — agree on one table before you play.
- Some printed tables score the 1–6 straight at 2,500. This sheet uses the box value, 1,500.
Unofficial score sheet — not affiliated with PlayMonster. Farkle is a trademark of PlayMonster LLC, used here only to name the game.
How scoring works
| Combination | Points |
|---|---|
| Single 1 | 100 |
| Single 5 | 50 |
| Three 1s | 1,000* |
| Three 2s | 200 |
| Three 3s | 300 |
| Three 4s | 400 |
| Three 5s | 500 |
| Three 6s | 600 |
| Four of a kind | 1,000 |
| Five of a kind | 2,000 |
| Six of a kind | 3,000 |
| 1–6 straight | 1,500 |
| Three pairs | 1,500 |
| Four of a kind + a pair | 1,500 |
| Two triplets | 2,500 |
| First score on the pad | 500 or more in a single turn |
| Farkle | Turn’s points wiped; banked points safe |
| Winning | First to 10,000 or more; every other player gets one last turn |
* Three 1s scores 1,000 on this sheet (the common home table). The PlayMonster box says 300 — agree on one table before you play.
100 points. A single 5 is worth 50.
Your turn ends and the points from that turn are wiped. Points you already banked are safe.
At least 500 points in a single turn before your first score is banked.
The first player to reach 10,000 points or more wins, after every other player gets one last turn.
No. It is an original, unofficial score sheet and is not affiliated with PlayMonster.
Looking for more sheets for game night? Try the Yahtzee score sheet or browse the Dice Games category — our Phase 10 page is coming next.